From the course: Advanced Mechanics in CG Animation

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In Blender: The wall climb advanced

In Blender: The wall climb advanced

From the course: Advanced Mechanics in CG Animation

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In Blender: The wall climb advanced

- [Instructor] Now that we've blocked in the movement, let's focus on the finer details and the smaller minutiae that really makes the shot stand out. The first part I want you to concentrate are the hips. Remember that the hips are the root of most human movement. Getting them right is paramount. Let's pick a good section. Say right about here when she's climbing up. Let's zoom in a little bit and let's make sure we can see only the hip controls. Now even with only the hip selected, there's still a ton of controls. And it's going to be really overwhelming to work with all of them. So what I like to do, is zoom out a little bit and just work on one control at a time. Typically that's the up and down or the Z locations. So let's zoom in. You can do that by going to View, View Selected. And let's see what happening. Alright, so we have this nice up and down movement. Let's zoom in a little bit more to the graph editor and you can see a couple of weird little bumps. Like say right here…

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