From the course: Animating Cartoon Characters in Maya

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Blocking out basic poses

Blocking out basic poses - Maya Tutorial

From the course: Animating Cartoon Characters in Maya

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Blocking out basic poses

- Now that we've configured our character set we can get down to animating the poses that we'll use. Now, let's take a look at the poses that we need in order to finish out this animation. So we've got our character in kind of a neutral pose. This is right after he lands from the jump, and then he's going to kind of arch back and look way up into the sky. Something happens off-screen. He does kind of a take, so he squashes down, does a little bit of a take, has a reaction, kind of dumb-founded. Then he gets an idea, does an anticipation, and zips off. So we're going to focus mostly on these four poses, here. We'll do the anticipation and the zip out a little bit later. So let's just focus on this part of the animation. So I'm going to work with these four poses. So in order to do this, the first thing I want to do is I kind of want to narrow down my timeline a little bit here. So I've got about 220 frames total that I can work with, but right now my animation ends right around frame…

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