Okay, so I've drawn out the bones for my leg joints. Let's go ahead and work on…the spine a little bit.…Before I go any further, I'm just going to do a little bit of housekeeping here.…In my Outliner, I'm going to select my root joint, and all the joints below it,…and just make sure that those are placed in the Skeleton layer.…Then my low poly layer where my geometry is, I'm going to set that to a…Reference layer, so that I don't accidentally select it as I'm going through…and placing joints.…So let me just zoom in here.…
So for the spine, I'm going to draw a few joints leading up the center of the character.…So the first one I'm going to draw is going to be aligned where the lower…arms kind of branch off.…So I'll have a spine joint here, and then I'll start the joints for lower arm later on.…So I'll bring up my Joint tool by clicking Skeleton > Joint Tool and as I place this, …I'm going to Snap to Grid, because I want to make sure this is all aligned…to the Y-axis for mirroring later on.…So I will set one and I'm going to title this Spine1.…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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