From the course: Maya 2018: Bifröst Fluids
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Colliding with objects - Maya Tutorial
From the course: Maya 2018: Bifröst Fluids
Colliding with objects
- [Instructor] The last component to nearly any Bifrost fluid simulation is collisions. And they're easy to add. You simply select the collider object and then the Bifrost liquid container node or the liquid shape node. I can easily select the collider object here in the viewport and then I need to select either the liquid container node or the shape node. And I can do that from the Outliner. Hold down Control and select bifrostLiquidContainer1, go into the menus and choose Bifrost Fluids, add Collider. And now we have a new node in the Outliner, bifrostColliderProps1. Let's rename that. Double-click it and rename it bifrostColliderRoom. Let's open up its shape node. Select colliderProps1 and in its properties we need to change the Conversion Mode from Solid to Shell. And that's the correct type of Conversion Mode for this type of object, which is a polygon shell. The room is not made out of walls of solid boxes. If we set the Thickness Units down here to Voxels then the Thickness…
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Contents
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Meeting prerequisites2m 57s
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Understanding Bifrost3m 46s
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Choosing Bifrost options7m 20s
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Setting scene preferences3m 34s
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Laying out the scene3m 34s
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Emitting liquid from a mesh7m 39s
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Selecting Bifrost nodes in the Outliner4m 4s
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Analyzing the simulation in the Node Editor2m 56s
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Pushing liquid with a Motion Field9m 14s
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Colliding with objects9m 25s
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