From the course: Maya: Shader Networks
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Combining UVs with texture data
- [Instructor] One thing that I've always thought is very cool about Maya shader networks, is that UV coordinates are data, just like any other data. And you can freely mix, UV data with any other data source. For example, you can combine a texture, with UV coordinates. And in some programs they're kind of separate, but in Maya you have the freedom to, for example, add, a noise effect to the UV coordinates. I can use that in order to break up this regular pattern, of the parquet flooring. I've got a simplified version of the scene here, in which my standard surface is merely receiving a base color from this PNG bitmap. And it in turn is receiving its UV coordinates from this place 2D texture node. I'll add some noise to this UV data, and cause the texture to assume a less regular pattern. Let's create a noise node. We can do that in the Hypershade, from the create menu, 2D textures, noise. And it comes with another place…
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Contents
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Applying multiple map coordinates with UV sets6m 12s
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(Locked)
Preparing for the 3D Paint tool5m 39s
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(Locked)
Painting a map with the 3D Paint tool6m 17s
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(Locked)
Using a 3D Paint file in a shader network4m 46s
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(Locked)
Combining UVs with texture data5m 46s
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(Locked)
Camera- and scene-based mapping with sampler info2m 37s
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(Locked)
Scene and shading nodes in the Node Editor5m 26s
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(Locked)
Using an expression in a shading network4m 38s
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(Locked)
Camera mapping with projection5m 54s
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