From the course: Maya: Facial Rigging

Unlock the full course today

Join today to access over 22,500 courses taught by industry experts or purchase this course individually.

Connecting the blend shapes

Connecting the blend shapes - Maya Tutorial

From the course: Maya: Facial Rigging

Start my 1-month free trial

Connecting the blend shapes

- Now I've gone ahead and created all of my left and right shapes and the only two exceptions were these two shapes here for the mouths where I have basically the lips moving along the center axis. I didn't need to do a left and right for those particular shapes. So now with all of these in place, we should be able to wire up our blend shapes into our head. Now the one problem with this is that we don't want to add in our intermediate eyelid shapes right away. We're going to add those later. So, what I'm going to do is I'm just going to go ahead and select all of my shapes, except for those intermediate eyelid shapes, which would be these four. And then select my head blend shape. So now, let's go into our shape editor. You can see I've got my lips lower center, purse right. Now one of the things about this is that you kind of are selecting these somewhat randomly, and so you can rearrange these to make them a…

Contents