From the course: Maya: Facial Rigging
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Connecting the blend shapes - Maya Tutorial
From the course: Maya: Facial Rigging
Connecting the blend shapes
- Now I've gone ahead and created all of my left and right shapes and the only two exceptions were these two shapes here for the mouths where I have basically the lips moving along the center axis. I didn't need to do a left and right for those particular shapes. So now with all of these in place, we should be able to wire up our blend shapes into our head. Now the one problem with this is that we don't want to add in our intermediate eyelid shapes right away. We're going to add those later. So, what I'm going to do is I'm just going to go ahead and select all of my shapes, except for those intermediate eyelid shapes, which would be these four. And then select my head blend shape. So now, let's go into our shape editor. You can see I've got my lips lower center, purse right. Now one of the things about this is that you kind of are selecting these somewhat randomly, and so you can rearrange these to make them a…
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Contents
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Blend shape stategies3m 5s
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Modeling mouth shapes3m 48s
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Testing blend shapes4m 43s
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Additional lip shapes5m 3s
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Eyelid shapes5m
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Creating in-between shapes5m 25s
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Extracting left and right shapes5m 21s
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Connecting the blend shapes4m 16s
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