From the course: Maya: Bifrost Extension
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Constructing a graph from compounds and other nodes - Maya Tutorial
From the course: Maya: Bifrost Extension
Constructing a graph from compounds and other nodes
- [Instructor] Now we're ready to construct a graph to perform some work, in this case to displace a polygon mesh surface. I've provider a deformer, but we need to construct the part of the graph that actually moves the points or displaces them away from the surface. I'll minimize the graph editor, and let's create a test object. It'll just be a polygon torus. Create, Polygon Primitives, Torus. And with it selected go to the Channel box to its input node to polyTorus1, just increase the Radius to a value of 10. Press Tab and set the Section Radius to a value of 3. Now let's bring that into the Bifrost Graph. I'll bring that back up again. From the Outliner, middle mouse click and drag pTorus1 into the Bifrost Graph. And now we've got another input node. I'm going to keep this input node in here because we'll need that later. I want to connect up these various parameters or attributes so they can be exposed in the…
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Contents
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Creating a basic graph8m 36s
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Installing a new compound in the user home directory3m 48s
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Constructing a graph from compounds and other nodes6m 12s
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Moving points in normal space3m 24s
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Exposing Bifrost parameters in Maya4m 48s
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Working with scene transforms6m 19s
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Creating and publishing a compound6m 31s
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