Okay, so we've done some work and we've got the nose and the mouth fleshed…out in the face here.…So let's take a crack at the eye.…Right now this is still a pretty spherical shape, so I want to go ahead and form…an eye socket first.…Let me switch to the front view here.…So what I want to do to form the eye socket is grab these four faces that kind…of sit right over the eyeball in the reference image.…So I am just going to switch to Face component mode.…I am holding down my right mouse button here.…I am just going to Shift+ Select these four faces.…
I want to make sure under Edit Mesh that Keep Faces Together is selected and…I'll just go ahead and extrude these four faces, and I want to scale these down a little bit.…So I am just going to click the scale handle here and scale it uniformly down.…That looks pretty good.…I'll switch back to the Perspective view to see how it looks. Not bad.…And I will also push the extrusion back just a little bit towards the center of the head.…So you can see what that's going to do is start to form kind of the bridge of…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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