From the course: Maya: Render Setup System

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Create overrides for object attributes

Create overrides for object attributes - Maya Tutorial

From the course: Maya: Render Setup System

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Create overrides for object attributes

- [Instructor] Now, let's understand how to use Collections as a way to modify the objects in the layer. We do this by using what are called overrides. And overrides basically just override the attributes of your objects so that they are different in the scene. Sounds complex, but it's actually very easy. So, let's open our Render Setup window. And you can see that I have a Render Setup layer here, so I'm going to make that visible. And we have two Collections, we have one for the barrels, one for the floor. So, we're going to play with the barrels. So, in this Property Editor, we have at the bottom what's called an override. Now, we can add overrides in a number of different places. This is probably the easiest way to do it, but we can also right-click and create a number of different types of overrides here as well, but we're just going to focus on the ones that are right here in the Property Editor. Now, all we have to do…

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