From the course: Vehicle Rigging in Maya

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Creating chrome, rubber, and glass

Creating chrome, rubber, and glass - Maya Tutorial

From the course: Vehicle Rigging in Maya

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Creating chrome, rubber, and glass

Along with the car paint body, we need to create some other materials for our car. There's lots of chrome on this, Where we'll put it on the trim rings around the headlights. We're going to chrome the hubs and also the exhaust pipes and road bar. We'll get that in as well as rubber for the tires and glass for the windshield. We'll start out with the tires, selecting the actual tire objects, and putting a new material on them. I'll right click, and choose Assign New Material. In the materials under mental-ray, I'll choose my MIA material x-passes. Typically if it's not skin or car paint, I'll use an MIA material x passes as my go to material for most everything. It's a versatile utility material that's great for everything from rubber to glass to masonry, and has lots of different ways we can customize that material. It's also got good presets for starting out with things. This way we can get a running start on what we're trying to make instead of rebuilding from scratch with an…

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