From the course: Vehicle Rigging in Maya

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Creating and cloning wheel controllers

Creating and cloning wheel controllers - Maya Tutorial

From the course: Vehicle Rigging in Maya

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Creating and cloning wheel controllers

With the geometry of my car ready, scaled, fixed up, and ready to rig, I can start to get my controller objects in place. I've got my tires, hubs, rims, and spokes all unique and now I'm going to make unique wheel controllers to start the rigging process on the wheels. Controllers for us, distill control down, and here's why we need this. To pick and animate these wheels I have to select four objects, assuming I can find them all in the view I'm in. Then I've got to can key their rotation, clicking and dragging on an axis and judging how much rotation I need over how many frames I'm doing. It's fine for one wheel, but then I've got four wheels and I need them all to go together, which gives me 16 objects to run around and select. Then I've got the rest of the car. There's a body, the doors, the rivets, the hood, the scoop, and so forth. All elegantly modeled as single pieces, as they should be. What I want to do then, is distill the control of multiple objects down to one object. So…

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