From the course: Maya: Bifrost Extension
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Creating and publishing a compound - Maya Tutorial
From the course: Maya: Bifrost Extension
Creating and publishing a compound
- [Instructor] We've got our simplex noise effect working and we can demonstrate that if we select our taurus object and go into its output nodes to by frost graph one and make adjustments to these various attributes such as the displacement amount and select that name and middle mouse drag to access the virtual sliders and set that displacement amount or the frequency. We can set that to a higher value, maybe 0.3. And the seed, which is the randomness. We can set that to some other integer value like four and get a different pseudo random result. Or again, we could change the position of the deformer relative to the object using the middle mouse button to position that deformer. So it's basically working exactly the way we want it to and it's preserving the position rotation and scale coming from the original object so that all the deformations happen in local space. At this point we can save out our height…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
Creating a basic graph8m 36s
-
(Locked)
Installing a new compound in the user home directory3m 48s
-
(Locked)
Constructing a graph from compounds and other nodes6m 12s
-
(Locked)
Moving points in normal space3m 24s
-
(Locked)
Exposing Bifrost parameters in Maya4m 48s
-
(Locked)
Working with scene transforms6m 19s
-
(Locked)
Creating and publishing a compound6m 31s
-
-
-