From the course: Vehicle Rigging in Maya
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Creating steering, body, and master controllers - Maya Tutorial
From the course: Vehicle Rigging in Maya
Creating steering, body, and master controllers
With wheel and steering control and locators in place, I'm ready to get more controllers that distill the control higher up on my car. You can use any shapes you want for this or any kind of objects. What I prefer to do, though, is to keep in line with what I've done on the tires. I've used a kind of object, here a nerve circle that is different than anything else on the car. If I'm only using NURBS controllers, for example, I can choose it here in my selection filter, NURBS. And this way I can click all I want on my polygon objects but I cannot select them. (SOUND) If you use all polygon-based objects, there's two things that could happen. There's a chance of an accidental render of a controller object and you may accidentally select part of your car. I'd rather be doubly insured by object type and layers that I'm not selecting the actual car geometry. I'll start out here in a top view, zooming out and creating some circles under curves, choosing circle. This first circle will be my…
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