From the course: Learning to Texture for Games

Unlock the full course today

Join today to access over 22,400 courses taught by industry experts or purchase this course individually.

Creating texture details and major landmarks

Creating texture details and major landmarks

From the course: Learning to Texture for Games

Start my 1-month free trial

Creating texture details and major landmarks

When we're playing a game we are immersing ourselves in a world and we want the story of that world to come across. So when we authoring, especially looking at a game texture using a texture sheet where we know we're going to see elements multiple times, we need to get into things that inform us of that world and the evolution of that world. We can assume that at some point this space hallway was fresh. It was new and straight from the factory, wherever that is, and it gleaned. Over time then it's rusted, become scraped, dented, and the markings have worn off and so forth. What we want to get into our texture then once we have the base color are the major landmarks that tell us how things are. Are there caution stripes on the thresholds here in the frames that tell us step up, a real trip? Are there yellow marks in the doors or any way of telling us this is the doorway? Are there stripes across here or maybe markings as to where we are? We also want major markings and materials or…

Contents