From the course: Modeling a Cartoon Character in Maya

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Creating a turnaround

Creating a turnaround - Maya Tutorial

From the course: Modeling a Cartoon Character in Maya

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Creating a turnaround

Now once you have your character visualized and you understand what the character is you want to create, you'll need to create front, side, and top views of your characters so that you can model. Now I've actually drawn out the front and side view of this character, and it's in a file here called rough sketches. Now this character is basically, I just want a full on front view with the arms extended. Now what this does is it gives me a very neutral pose against which I can model the character. Now if the character's in a dynamic pose, you're not going to be able to model it as easily as if you're in this neutral pose. Now when you get the character into this pose, you'll need to create a front and side, as well as a top orthographic view, and these all need to be aligned, and as you can see, these characters aren't aligned yet. Now the other thing I need to do is I need to make sure that everything is symmetrical, so one of the first things I'm going to do is, I'm going to view my…

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