From the course: Maya 2018: Bifröst Fluids

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Culling particles with a Killplane

Culling particles with a Killplane - Maya Tutorial

From the course: Maya 2018: Bifröst Fluids

Culling particles with a Killplane

- [Instructor] Opening the chapter on optimization, we'll add a keel plane to delete any liquid that passes behind the camera. In this shot, we don't want the liquid to fill up the entire room, and we also don't want to unnecessarily calculate anything that the camera can't see. I've got the camera on a hidden layer. Go over to the Layer Editor, and enable Visibility for the camera layer. Let's look at this from the side. Go to the front panel, in it's menu, and choose Panels, Orthographic, Side, and then frame all the geometry in the view with the F hotkey. We want to enable display of the camera's frustum. It's an icon that shows the camera's field of view. Go over to the Camera panel, and in the view menu, choose Select Camera, and open up the attribute editor. And in the frustum display controls, turn on the switch to display the frustum. In order to optimally place the keel plane, We'll need to play the animation and see where the camera moves and use the display of the frustum…

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