From the course: Maya: Bifrost Extension
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Defining a material in the Bifrost Graph - Maya Tutorial
From the course: Maya: Bifrost Extension
Defining a material in the Bifrost Graph
- [Instructor] As we saw in the last movie, we can make a reference to a hypershade material within the Bifrost graph and assign a material to the Bifrost shape that way. We can also define materials directly within the graph, and those materials exist only within the graph and not in the hypsershade. There are really only two material types supported currently, the AutoDesk standard surface and a constant or flat color. So we're going to assign an AutoDesk standard surface within the Bifrost graph. Let's select the Bifrost graph, and go to Windows menu and choose Bifrost Graph Editor. And as we did before, we'll need an assigned material node. So click in the graph and press the Tab key, and start typing in M-A-T, and we'll see Assign Material. And wire that up just as before, connect the output of our displacement node to the geometry input of the assign material node. Connect the output of that assign material node to…
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Contents
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Converting Bifrost geometry to a Maya mesh5m 52s
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Assigning a material reference from Maya2m 15s
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Defining a material in the Bifrost Graph2m 21s
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Preparing a simulation disk cache7m 5s
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Writing a disk cache3m 5s
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Rendering a Bifrost volume in Arnold7m 38s
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