From the course: Learning to Texture for Games

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Designing the modules and sizes

Designing the modules and sizes

From the course: Learning to Texture for Games

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Designing the modules and sizes

With the idea of our texture sheet established we need to think about the modules in the texture sheet, and the modules of geometry we're using. And also the relative size of the objects in the sheet. As we saw with the door, different elements may have different sizes in the sheet, depending on how close we're going to get, how many pieces are shown in them, and what else is going to go on. We may pass through the door and so we need to see in good detail. This wall however, may be broken up by lighting, other things next to it such as dumpsters for example, and travel past it. It may also get overlays of detail like graffiti, or other dirt. Here in Photoshop, I've optimized my sheet elements a little bit. I have got my building sheets C and N open; C for color, and N for normal. I made sure these are 8-bit choosing Image>Mode, and 8bits per channel, and I have also deleted the extra alpha channel in the normal. So now I have the color, which is the normal map, and the alpha channel,…

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