From the course: Maya 2018: Bifröst Fluids
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Displaying channel data as mesh vertex color - Maya Tutorial
From the course: Maya 2018: Bifröst Fluids
Displaying channel data as mesh vertex color
- [Instructor] Some bifrost channels can be stored in the vertex color of liquid mesh. This can be alive by frost mesh, generated on the fly, or it can be a cache. Vertex colors in an olympic cache are displayed automatically when the mesh file is loaded. For a bifrost BIF, or BIF cache, we need to enable the display. In this scene I have a BIF cache imported, and the simulation is disabled. I'll go to frame 120 in the timeline, and that may take a moment to load in. Once it loads in the outliner at the very bottom, we'll find bifrost liquid one mesh cache. Select that and in order to see the vertex colors, let's disable selection highlighting. From the viewport menu, choose show, turn off selection highlighting. And the object is still selected. In the attribute editor we see the mesh attributes displayed. We can open up mesh component display and down here we have a switch display colors. Turn that on, and now we see some very colorful vertices in the view port. We can change the…
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Displaying channel data as particle color6m 28s
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Displaying channel data as mesh vertex color3m 16s
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Rendering a liquid polygon mesh in Arnold4m 52s
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Rendering the shape node in Arnold7m 12s
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Rendering meshed voxels4m 52s
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Accessing available Bifrost channels2m 40s
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Shading with Bifrost channels using aiUserData3m 56s
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Remapping Bifrost channel data3m 33s
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Converting velocity to a grayscale float5m 12s
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Combining Bifrost channel data7m 35s
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Building a layered shader6m 44s
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Mapping specular roughness7m 59s
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