From the course: Rigging Mechanical Objects in Maya

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Drive the pulleys

Drive the pulleys - Maya Tutorial

From the course: Rigging Mechanical Objects in Maya

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Drive the pulleys

- Now that the belt is deformed, we can link it into the system. Now we actually have two sets of items to link in. We have the pulleys and then we have the belts. So we're going to start with the pulleys. Now the first pulley is pretty simple. It is basically just connected to this gear through the common axel. So all we have to do to make this rotate in sync with it is to connect it. Now we can do this in the Connection Editor, and we can create an expression or we can do a constraint. Let's go ahead and do a constraint to see how that works. So I'm going to go ahead and select Gear_48, and then select Pulley_A. We're going to do a Constraint and then do an Orient Constraint. And make sure Maintain Offset and Constraint Axes All is turned on. Now what this does is it basically just connects the rotation of one to the other without having to do a hierarchy. So now when I rotate that flywheel, everything moves into place. So now this second pulley is going to move in relation to the…

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