One of the most versatile techniques for editing polygonal geometry in Maya is…the Extrude command.…Extrude allows you to move, scale, or rotate polygonal components like faces,…vertices, or edges while automatically creating new geometry on the fly.…Using Extrude makes it easy to flesh out a rough version of your geometry, then…go back later and build in additional details.…So let's take a look at this cube shape here.…Maybe this is a shape of a torso and we want to start to create some arms.…So I am just going to click my right-mouse button here, switch to Face component mode.…I will just select one of these faces on the side here.…
So maybe I want to move this out to start forming the upper arm of the character.…So I am going to switch to the Move tool.…When I first select this face, if I try to move it, you can see you get some…weird deformation there.…So I am just going to undo that.…We want to actually use the Extrude command.…So I am going to go up here to Edit Mesh > Extrude.…Now, when we go to drag this face out from the cube, Maya is going to…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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