From the course: Maya and Arnold: Exterior Lighting and Rendering

Final rendering - Maya Tutorial

From the course: Maya and Arnold: Exterior Lighting and Rendering

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Final rendering

- [Instructor] Once you get all of your render layers in place, you can do your final render. Now, before you do the final render, you do want to check your render settings just to make sure everything's okay. Now, if I go into my render settings windows, you can actually do this on a layer by layer basis. So I can do it by any of those layers I created then render set up. But we're just going to work with the master layer, which will affect anything underneath that, unless we change it. So let's just keep it all the same. So for file output, basically just whatever you want, frame range, while we're not rendering animation, you want to make sure that you set your renderable camera to camera one, which is the one that we're using in this scene. And then your image size. I'm choosing HD 1080, which is 1920 by 1080. Now, if you want you can also hop over to your Arnold rendering tab to check your sampling and your ray depth. Make sure those are okay. And I've basically just keeping them the way that I have them. I'm going to keep my camera AA to four, diffuse, specular and transmission to two, and then just use the defaults for ray depth. Now, if you want, you can also choose to render on your CPU or your GPU. I'm going to render on my CPU. And once you have all of that in place, you can go into render settings and just make sure that this far most button is clicked. It looks kind of like a clapboard, but basically it tells you that you want to render every single one of these layers. So now once you have that, you can render. Now, if you go into your rendering menu set under render, if you do a batch render, it will automatically render and save it into your images folder. Now, each individual layer will have its own sub folder and things will be named appropriately. But the one issue with batch render is that it only works in the fully paid version of Arnold. So if you have just default Maya and you haven't paid for the upgrade, you will get a watermark on your images. Now there's a way around that and that's what we're going to do. And that's basically just render using render sequence. So I'm going to open that up, and basically what we want is we want to make sure that we render all render enabled layers. So that's basically everything in render setup. All render enabled cameras. Well, we only have one, so that's great. And then we want to make sure that we add everything to render view. And then I'm going to go ahead and render this sequence. Now this may take a while. So we're going to come back and I'll follow up once we have this rendered. So go ahead and render using render sequence. At this point our rendering is complete and we should have a number of images in render view. So if I slide this slider on the bottom, you'll see all of our different renderings. So here's our hero image, ambient occlusion, shadow, reflection selection. Now, Maya should create separate folders in your images folder for each one of these. So if I have my master layer here, I can double click on that and that's that layer. Now I'm rendering to a TIF file. So it will give you the name of the file name plus TIF. If you want, you can save these out manually as well. So if I want to I can scroll to this one, do a file, save image, give it an image format. Let's just call this one, say hero. I'm going to save it as a TIF. Take this one here, save image, I will save this as AO for ambient occlusion and so on. So if you want, you can save them manually, but if you set a file format in Maya it should save it automatically into the images folder. Now, once you have all this, we're ready to composite.

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