From the course: Maya: Facial Rigging

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Fine-tuning jaw deformation

Fine-tuning jaw deformation - Maya Tutorial

From the course: Maya: Facial Rigging

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Fine-tuning jaw deformation

- [Instructor] We now have our head and neck skinned properly, and if you can scrub the animation you can see that we've got a pretty good deformation. So let's go ahead and delete that animation and start working on the jaw. So I'm going to turn on X-ray joints, select that joint head1, shift select those keys, and delete them. Now lets go ahead and add animation for the jaw. So I'm going to hit the letter s to set a key at zero, another key at 10, and we're working on joint jaw1, so I want to rotate that down, maybe about 20, 25 degrees, something like that. So I want to open and close the jaw, so let's go ahead and close it. I'm going to zero out Rotate Z, so now we've got that, and this jaw does rotate left and right as well, so let's go ahead a little bit further out and rotate it maybe about 10, 15 degrees, to one side, and 10, 15 degrees to the other side, so now we've got up and down, left and right. So now…

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