From the course: Modeling a Cartoon Character in Maya

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Fine-tuning the torso

Fine-tuning the torso - Maya Tutorial

From the course: Modeling a Cartoon Character in Maya

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Fine-tuning the torso

- Let's keep working on the torso. We have the rough mapping of the torso applied. Now let's go ahead and fine tune that using the UV Texture Editor. So we can find this under Window, UV Texture Editor. Now if I click on my character you'll see that all of this jumble of spaghetti kind of shows up here, and this is really just all of the mapping of my character. So the geometry of my character is unfolded and flattened out so that we can match our 3D character to this 2D image using this interface. So what I need to do is kind of rearrange this so it's a little bit more logical. And we can do that by selecting what are called UVs. Now we can select these in a couple of ways, I can right-click in this window and you can see that we've got a number of options here. One is called UV and that allows me to select a UV here and you can see that I've got this UV here on my character, as well as in the interface. So you can see that whatever I select here shows up here, so they're kind of…

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