From the course: Maya: Facial Rigging

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Finishing the multi-axis control

Finishing the multi-axis control - Maya Tutorial

From the course: Maya: Facial Rigging

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Finishing the multi-axis control

- [Instructor] Now, let's pick up the second half of our mouth controller. If you recall, we've got X already wired up, so it control smile and frown. So, now we need to wire up Z, so that it widens or narrows the mouth. So, I'm going to go into my node editor. And I already have these nodes up. So, you may get this, if not go ahead and reload your controller and your blend shape. And all we need to do is essentially duplicate this network for the other side. So, this is going to be Translate Z. And we're still going to use basically the same node. So, I'm going to hit tab, type in "condition" We're going to add in a condition node to determine if we're above or below zero. So, if I double click on this, I want this to be Greater Than. And then my first term is going to be Z, which it should light up here. And then my color if true, let's go ahead and use the red channel for that. So if it's false, I want that to be…

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