From the course: Learning to Texture for Games

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Implementing skyboxes in Unity

Implementing skyboxes in Unity

From the course: Learning to Texture for Games

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Implementing skyboxes in Unity

With my skies drawn I'm ready to bring them across into Unity. Right now in to Photoshop in my skymatte drawing, I have all of my squares and a few extra laid out in a layer set called Night sky. I've also got my Day sky in Day sky. I'm going to use the technique of Alt+Cloning the group, dragging it in the layers palette and then pressing Ctrl+E to flatten the clone down into one image. I'll use my fixed size marquee set to a size of 1024 x 1024 and copy and paste out the pieces, picking for example, the left sky, looking at the layout quickly and making sure I'm in the right place. I'll take my left sky press Ctrl+C to copy, Ctrl+N for a new document and paste it in by pressing Ctrl+V. I'll flatten down the layers by pressing Ctrl+E and save this out as a named TIFF. I'm going to add these into Assets folder and I'll make a new folder in here, which Unity will read automatically and I'll call it Skies. In here, I'll call this NightSkyLeft and it will be a TIFF with no Alpha and no…

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