So now that we are little bit more familiar with the Unity interface, let's go…ahead and open up the project we created in the first chapter.…So I will click on File > Open Project, and I don't want to save these changes…that I made to the default scene.…Okay, so we have got our project open.…Let's take a look at our assets. So this is my Maya project.…I am just going to expand this here and I want to scroll down to scenes,…Chapter 5, and this is the version of our character that we are going to import into Unity.…
So I'll just click on this to bring it up in the Inspector and before we bring…the character into our scene, I want to set up a few options in this…FBXImporter component.…So this is going to tell Unity exactly how to import our character along with…its animations into our game project.…And really this Animation section is the one I want to pay the most attention to.…So I want to make sure that this Bake Animations option is selected.…This is going to allow Unity to use that FBX plug-in through Maya to bake all…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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