From the course: Maya and Arnold: Exterior Lighting and Rendering

Interior lighting - Maya Tutorial

From the course: Maya and Arnold: Exterior Lighting and Rendering

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Interior lighting

As you start to light the scene it's always good to just stop for a moment and do a full render just so you can see exactly how you're seeing looks. So I did that for this scene and this is what it looks like. So I'm starting to get pretty good lighting but one of the things I'm noticing is that the windows look pretty solid and that's because there's no interior lighting. And so I am going to add some interior lighting. So I'm going to hop out to our fore view here and let's create another Arnold light and I think what stick with the theme here create an area light, bring that in now for this interior light a lot of the light is going to be coming from the windows into the living room. And so I want my light to kind of basically mimic that. So I'm going to scale this slight up, but I'm going to place it right about here. In fact, I'm going to do this in the top view. I'm going to place it here kind of in the corner, but we've got two windows here so I'm going to rotate that approximately 45 degrees and then I'm going to scale it lengthwise. So it's almost like a tube light. So basically it's just fitting in that corner. And then I want to go into say maybe a front view or something like that, or maybe a side view, and let's go ahead and make this almost as tall as that room. So what this is going to do is create a very nice light from the corner that is going to illuminate that living room. So let's see how this looks in Arnold. Now, as with the other lights we are going to need to amp up the exposure quite a bit. So I'm just going to turn it up to 20, just to see what we've got. As you can see, I'm starting to get light in the living room and it's starting to offset that other light. Now I can adjust this light in a few ways, I can scale it, I can move it, I can rotate it. One of the things I'm noticing is that there's this hot spot here and so I can adjust this light down or up so that I'm getting enough light into the room without really blowing it out. And another thing I probably should do is just add a little bit more incidental light in the room. So I'm going to take this here let's go ahead and call this interior light one and then duplicate that. And I'm going to move that into the other corner. And so this is going to basically just come from this direction give kind of a counterpoint to that other light. And again, you want to see how that looks in that render. Now it's going to depend upon how you composite and all of that stuff but really I just want to kind of a nice interior lighting. So you can see that the, that this building does have in interior. So I'm going to adjust the values of these lights a little bit. So I want you to go ahead and just finish off some of the lighting if you think your scene needs a little bit more light you can go ahead and add it if you want.

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