From the course: Learning to Texture for Games

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Introducing texture tiling

Introducing texture tiling

From the course: Learning to Texture for Games

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Introducing texture tiling

In authoring games resources are always at a premium. We have to be conscious of how much we're doing to set up the environment where the game is taking place, before any action happens. We can't simply make all the textures we need and giant models, as this will swamp the game engine and slow down gameplay. Part of that then is optimizing not only how many textures we need but how they are used and how big they are in the scene. I'll demonstrate this in Maya with a simple piece I've made, a brick wall with a door. First, I'll set my project choosing File and Set Project. We can see right now the project is set to the Default in My Docs. I'll browse over to the exercise files and into Chapter1 and finally into 01_01 for this movie. And there is my 01_01_Maya project file. In here are all the default Maya folders for a Maya project. I'll click Set, and then open up 01_01_start from the scenes folder. Project setup is very important, so that Maya can keep track of where all your…

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