From the course: Maya: Advanced Texturing
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Lamp base: Finalization - Maya Tutorial
From the course: Maya: Advanced Texturing
Lamp base: Finalization
- [Instructor] Here in our start file in Substance Painter, we want to start texturing this oil-rubbed brass area. Now, what do I mean by it when I say oil-rubbed brass? Well let's take a look at the reference material here, as I bring that over. You can see that there's actually this oil that they put on there and brush it, to give it that particular look. So in our reference image here, on both of these, you can see that in those indentions, in this middle part, is dark, but the outer rim is just showing the pure brass, and we also have this kind of brushed-on darkening color that's going across these other areas, and that's the part that we wanna start working on. So, how can we go about doing that? Well, I'd actually like to start with the brass that we have. So I am gonna come over here to our brass wall base. I'm gonna name this fill layer that we had, just Smudges, just so that I can keep track of what it is we're doing, and I'm going to select the Brass Pure and Smudges, and…
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Contents
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Prep your models6m 13s
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Bake maps at base level6m 4s
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Wall base: Color and metal10m 35s
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Lamp base: Blocking6m 12s
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Lamp base: Finalization8m 58s
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Lamp shade: Blocking11m 23s
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Light bulb: Texture channels4m 4s
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Add a dusting effect7m 35s
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Apply textures from Substance to Maya10m 46s
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