From the course: Maya: Advanced Texturing
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Leather: Add cracks - Maya Tutorial
From the course: Maya: Advanced Texturing
Leather: Add cracks
- [Narrator] Here in our startfile in Mudbox, and what we wanna do now is start creating the next layer of bump map displacement, or distortion across the surface. So, looking at the chairback in our background image here, you can see that it has these large cracks that are going through the stuffing part of this bumpy leather that they have for the wingback chair. So, that's kind of the next step that we wanna be able to add to our bump mapping. So, I'm gonna turn off my diffuse here, and these next couple parts is gonna be a little harder with this default material on here. It's not holding up with the same type of specular highlights that we're seeing on the chair itself. So, I am gonna come over here to my material presets and double click on this silicone dark and we'll actually get that as our base material. Now, I am gonna also come in and go to our edit material option, and choose in our specular a much brighter specular color. And under my gloss, I'm gonna come down here…
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Contents
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Review reference materials in Mudbox6m 44s
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Bake hi-res details9m 40s
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Leather: Grain paint textures9m 34s
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Leather: Add cracks7m 36s
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Leather: Final digital sculpting11m 19s
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Leather: Block the color10m 55s
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Leather: Color finalization6m 26s
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Leather: Specular highlights8m 57s
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Leather: Export texture maps3m 53s
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Leather: Render texture maps10m 42s
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