From the course: Maya: Advanced Texturing
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Leather: Block the color - Maya Tutorial
From the course: Maya: Advanced Texturing
Leather: Block the color
- [Instructor] So we wanna start blocking in the color of our leather wingback chair. Well, where do we get these colors from? Well we can actually just hand paint these. We have actually all of the default stencils and stamps that we need to actually recreate this leather color almost identically. Now also, how do we sample the colors from the image that we are wanting to create? Well, actually you can use the eyedropper tool, by holding down I and just choosing that color, and you'll actually see it pop up over here. So having that image plane in the back is gonna make this much, much easier. So here I've got my bump and normal map minimized, and I'm gonna just reopen our diffuse channel here, and we've got our AO, our ambient occlusion that we had baked in earlier in this chapter. So what we wanna do is keep that ambient occlusion, but we wanna multiply it overtop of our color. So for now I'm actually just gonna leave it off, knowing that we'll come back and turn it on, so I need…
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Contents
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Review reference materials in Mudbox6m 44s
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Bake hi-res details9m 40s
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Leather: Grain paint textures9m 34s
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Leather: Add cracks7m 36s
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Leather: Final digital sculpting11m 19s
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Leather: Block the color10m 55s
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Leather: Color finalization6m 26s
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Leather: Specular highlights8m 57s
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Leather: Export texture maps3m 53s
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Leather: Render texture maps10m 42s
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