From the course: Maya: Advanced Texturing
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Leather: Color finalization - Maya Tutorial
From the course: Maya: Advanced Texturing
Leather: Color finalization
- [Narrator] So if we want to just final up any extra little details to the color map that we think that we need to add in here, and honestly those particular details, we can actually pull from other maps that we've already created, so that's kind of a nice part about Mudbox is having the opportunity to duplicate layers in other channels and use those over again. So let's select our object here and take a look in the armrest here and you can see how some of these deeper cracks that are running across there are darker in color and actually a lot of that leather grain that we had created is actually darkening underneath of the color, so that's what we want to add from our bump map. So we have our diffuse channel selected right now and I'm in flat lighting so I'm going to actually stay in flat lighting for this 'cause it'll be easier to see. Now, next what I want to do is open up my bump map channel and what I want to do is merge all of these layers in and duplicate it so that I can pull…
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Contents
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Review reference materials in Mudbox6m 44s
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Bake hi-res details9m 40s
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Leather: Grain paint textures9m 34s
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Leather: Add cracks7m 36s
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Leather: Final digital sculpting11m 19s
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Leather: Block the color10m 55s
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Leather: Color finalization6m 26s
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Leather: Specular highlights8m 57s
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Leather: Export texture maps3m 53s
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Leather: Render texture maps10m 42s
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