From the course: Maya: Advanced Texturing
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Leather: Specular highlights - Maya Tutorial
From the course: Maya: Advanced Texturing
Leather: Specular highlights
- [Instructor] So as we're finaling up the coloring for our back of our wingback chair, what we wanna do is kinda break up these white highlights and reflections that are gonna eventually be on our chair when we get it back into our 3D application. So right now, they are breaking up these highlights, these white specular highlights going across the surface, but that's from the bump, and if I were to turn that off, we'd actually see very, very flat highlights going across, and we really don't want that. We want to add just a little bit more of an organic feel to that surface as they go through here. So, what we're gonna do for that is we're gonna start with a new layer, and we're gonna change the channel from diffuse to specular. And click OK. Now what we wanna do is just start getting something organic and some kind of grunge on that so that that highlight's just not quite flat anymore, and honestly, I wanna do it really quickly. So painting on the 3D object like this quickly can not…
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Contents
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Review reference materials in Mudbox6m 44s
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Bake hi-res details9m 40s
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Leather: Grain paint textures9m 34s
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Leather: Add cracks7m 36s
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Leather: Final digital sculpting11m 19s
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Leather: Block the color10m 55s
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Leather: Color finalization6m 26s
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Leather: Specular highlights8m 57s
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Leather: Export texture maps3m 53s
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Leather: Render texture maps10m 42s
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