From the course: Maya: Advanced Materials
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Light emission from a surface - Maya Tutorial
From the course: Maya: Advanced Materials
Light emission from a surface
- [Instructor] The standard surface not only reflects light in the scene, but also allows the surface to emit light into the scene. In this version of my museum scene, the figure of a dancer has a material assigned to it with all of its shading components disabled, and I have no lights currently active in the scene. If we do a rendering with Arnold render, we'll see that we get a completely black screen. I'll select my dancer figure, and open the attribute editor with Control A, and in its standard surface attributes, we can see that I've disabled the base weight, specular weight, and everything else. Let's go into the emission section, and increase the emission weight up to one. And now we see that surface is emitting light into the scene. It's going to be pretty grainy, especially because the shape of this dancer figure is quite complex. If you had a simpler shape, such as a sphere or a torus, the end result of the…
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Contents
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Translucency with subsurface scattering6m 34s
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Light emission from a surface4m 45s
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Controlling transparency with Transmission4m 16s
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Tinting transparency with Transmission Depth3m 41s
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Translucency with Transmission Scatter3m 45s
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Assigning materials to polygon faces5m 3s
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Rendering thin-walled geometry1m 47s
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Cutout mapping with opacity2m 21s
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