From the course: Learning to Texture for Games
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Lighting and rendering cube maps
From the course: Learning to Texture for Games
Lighting and rendering cube maps
With materials assigned to the objects, I've built out a small section of hallway. It's really just a T-intersection with doors at every end. It's a bounded environment. So I don't have any environment or light leaks, which would give me odd lines showing up in the cubic reflection map. I've cloned out my light fixtures and snapped them up to the ceiling, roughly in the center of each floor module, give or take. I have also made for myself a working or temporary camera off to the side. It's just a standard free camera. What I'd like to do with cameras is to scroll down in the shape node to object display and increase the locator scale of the camera so it's drawn bigger in the viewport. Don't scale a camera using the Scale tool. This'll distort the rendered image. If you need it to be bigger and Maya cameras draw very small, increase the Locator scale; lights also have this available. It's the drawn size of the icon on the viewport. I've also pulled back my front and side cameras. They…
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