From the course: Maya: Advanced Materials

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Mapping floating-point attributes such as base weight

Mapping floating-point attributes such as base weight - Maya Tutorial

From the course: Maya: Advanced Materials

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Mapping floating-point attributes such as base weight

- [Narrator] Let's look at mapping certain attributes of a shading node which will only accept a floating point input instead of a color. For example, in the standard surface material, you'll see you've got a base color, which is an RGB input, and the base weight, which is a floating point input, it can only accept a single value, not three values. I want to map the base weight in this case so that I can have independent control over the base color and the base weight. The effect I want to achieve here is to apply a base color with an RGB value, and also to modulate the weight of that base color so that it will be darker in the recessed areas of the model. I've already got an ambient occlusion map prepared for that purpose. And with the Arnold render view open and interactive production rendering mode, we can go ahead and make some changes to our shading network in the hypershade, clicking that hypershade and let's…

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