From the course: Modeling a Cartoon Character in Maya

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Mapping legs and feet

Mapping legs and feet - Maya Tutorial

From the course: Modeling a Cartoon Character in Maya

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Mapping legs and feet

- I've gone ahead and mapped the right side of the character so now the hand and arm is completely mapped. And let's just take a quick look at this in the UV Texture Editor so you can see what I've done. Now I went through the same process of texturing the arm and the hand. And what I actually did here was I overlaid them, so when I take a look at this here in Shell mode, here you can see that my left top and bottom is overlaid with my right top and bottom hand, so this allows me to save space on my Texture Map and use the same pixels for both the left and right side. So let's go ahead and now move on to the rest of the character. We're going to texture the feet and the hands. So I'm gonna go into just a Shaded mode, and let's go into Face. We're gonna start off with the legs, and we're gonna do a very similar process to the arms. So I'm gonna select as much as I can, but actually I need more, so I'm gonna hit my ">" sign and expand my selection, so this is what I need to have…

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