From the course: Maya: Shader Networks

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Mapping luminance to a color palette with ramp

Mapping luminance to a color palette with ramp

From the course: Maya: Shader Networks

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Mapping luminance to a color palette with ramp

- [Instructor] In the last movie, I described a process whereby we can take a floating point attribute and remap it to a different floating point attribute using remap value. And I also pointed out that remap value has a color ramp built into it. And you could use that to take the brightness or luminance of some texture and map that onto a specific color palette. I didn't actually demonstrate that technique with the remap value node, because I'm going to show you how to do it with a standard ramp texture. Right now, I've got a dancer porcelain standard surface material, and it's got a base color and I'm feeding the ambient occlusion into the base weight. And so I've got some shadowed areas here. Let's make that a bit more dramatic. I'll select the dancer porcelain standard surface. And in its attributes, we can see we've got a color here and we've got the base weight being provided from this ambient occlusion texture.…

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