From the course: Maya 2018: Bifröst Fluids

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Mapping specular roughness

Mapping specular roughness - Maya Tutorial

From the course: Maya 2018: Bifröst Fluids

Mapping specular roughness

- [Instructor] We've almost completed the shader work on this whitewater layered shader. In the final render of the shot, I used displacement on the water to add surface detail. I want this to look like the scale of this distance is about one meter, and with no surface detail on here, it's hard to give that impression of scale. If you want to learn about displacement, I covered that in another course, Maya: Rendering with Arnold 5. But let's apply the displacement and see how it affects the render. I'll open the Hypershade window. We want to add the displacement. I've got that ready. Go into the browser. I've got it hidden, so I'll temporarily make it visible. And we've got the water_displacementShader. Middle-mouse drag that over into the graph and then back out a little bit, and you'll notice that it's connected to something already. It looks like it's connected to the shading group for the clear water. If we assign the material water_clear_aiStSf to the liquid shape node, then the…

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