From the course: Maya 2018: Bifröst Fluids
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Meshing the particles - Maya Tutorial
From the course: Maya 2018: Bifröst Fluids
Meshing the particles
- [Instructor] Bifrost meshing is the process of converting particle data into a renderable polygon object. We can use meshing to art direct the shape of the liquid, Bifrost meshing is an optional step in the workflow because we can also render the particles directly. We'll learn about that in the chapter on shading. Meshing provides a few key advantages, such as shorter render times, compatibility with other programs and a convolution kernel to add peaks on waves. Select the liquid shape node, you can find that in the outliner, open up the shape hierarchy, and select liquidShape1, and in the attributes of the liquid shape node, we can enable meshing. Scroll down, you're looking for the Bifrost meshing section. Open it up and turn on the enable switch. The timeline is currently on frame one, so we see no change in the viewport. Our simulation begins on frame 96. Let's hide the liquid shape nodes so that we'll only see the Bifrost mesh in the viewport. Select the top level transform…
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Writing a user cache7m 38s
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Reading and disabling a user cache3m 7s
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Meshing the particles10m 28s
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Caching a mesh to BIF files5m 43s
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Exporting to Alembic5m 36s
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Referencing an Alembic mesh5m 5s
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Setting an initial state3m 58s
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Advanced caching with cache control8m 19s
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