From the course: Maya: Bifrost Extension
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Moving points in normal space - Maya Tutorial
From the course: Maya: Bifrost Extension
Moving points in normal space
- [Instructor] In the last movie, we set up a very basic graph to change the positions of points on an object, and we're moving those positions in world space currently. But we want a displacement effect, and of course that's going to operate in the space of the surface of the object, or in its normal space. So we need to integrate the information about the object normals into our graph. And that will be done with another node called get point normal. So press the tab key, type in get_p, and we've got get point normal. And that needs to be connected to our mesh output. So, here's our P Torus shape. We want to connect that mesh output to the get point normal geometry input. Once that connection has been made, we can use that to modify the position values that we're adding. And we want to multiply these point normals with whatever value we're adding. So we'll need a multiply node. Once again, press tab, start typing in…
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Contents
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Creating a basic graph8m 36s
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(Locked)
Installing a new compound in the user home directory3m 48s
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Constructing a graph from compounds and other nodes6m 12s
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(Locked)
Moving points in normal space3m 24s
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Exposing Bifrost parameters in Maya4m 48s
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Working with scene transforms6m 19s
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Creating and publishing a compound6m 31s
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