From the course: Maya: Facial Rigging

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Multi-axis controls for smile and frown

Multi-axis controls for smile and frown - Maya Tutorial

From the course: Maya: Facial Rigging

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Multi-axis controls for smile and frown

- [Narrator] With the lip controls in place, we can now work on the broader mouth shapes and those would be smile, frown, and so on. Now these will be manipulated by these controllers, and these will be able to move in multiple axes. So what we want for this is, when we move this up along X, we want it to smile, frown, and then we want the lips to either widen or purse depending upon how we move it in Z. So, we're moving this along, basically, the X and the Z axis. So let's zero this out, and let's start attaching this. Now this is going to be a little bit different because we are going to have to have a few more nodes to control this. So I'm going to go into my node editor and clear it out, and then I'm going to select my face here and select this blend shape node, add that in. Go ahead and hide all this superfluous stuff, so I just want blend shape one. Then select my control, and add that in. And again…

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