From the course: Maya: Shader Networks

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From the course: Maya: Shader Networks

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- [Aaron] In a two and a half hour course, we can only begin to cover the myriad possibilities for building shader networks in Maya. With the techniques and concepts you've learned in this course, you should be able to dream up a million other uses for Maya's extensive shading tool set. To build on that knowledge, you can explore some of the other courses in our online learning library. A companion course to this one is Maya: Advanced Materials. It primarily deals with physically-based rendering with the Autodesk Standard Surface. It also covers time saving workflow tips in Hypershade, plus essential shading techniques, such as generating normal maps to simulate detail. Another course that may be of interest is Maya: Rendering with Arnold 6, which provides an overview of shading, lighting, and rendering in Arnold. Finally, I'd like to recommend Maya and After Effects: Product Visualization, even if you're not focused on…

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