From the course: Maya: Bifrost Extension

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Preparing a simulation disk cache

Preparing a simulation disk cache - Maya Tutorial

From the course: Maya: Bifrost Extension

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Preparing a simulation disk cache

- [Aaron] Dynamic simulations are typically history dependent meaning whatever happens on a particular frame depends upon what happened on the frame before it, and for that reason we can play a simulation linearly but we can't jump around in the timeline because if we jump to a particular frame Bifrost won't have the information to calculate the data on that frame. We can see that if we press play in our timeline we just want to make sure that we're not playing in real time but rather playing every frame. So right click on the timeline and you want the playback speeds set to play every frame free or maybe play every frame max real time. We just don't want to be set to real time mode because then it will skip frames and the simulation will break. So I'll set mine to play every frame, max real time, and then press play, and we'll see a little bit of turbulence if we give focus to that camera view. This is a Bifrost arrow…

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