From the course: Maya: Advanced Materials

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Prepping level-of-detail models

Prepping level-of-detail models - Maya Tutorial

From the course: Maya: Advanced Materials

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Prepping level-of-detail models

- [Instructor] Normal mapping is a very powerful and essential tool for game developers and anyone working in real time rendering engines because we can dramatically reduce polygon counts by 95% or more while maintaining the same approximate visual fidelity. That's done by sampling the surface normals of a high-level of detail model and projecting those normals as a map onto a much lower-level of detail model. I've got a rock here that's a high LOD object and I'm going to duplicate it and reduce that level of detail. And in the following movie, I'll project the normals from one object to the other. First, let's check in on the polygon count. In the main Maya menus go to display, heads up display, poly count, the left most column displays the totals for the entire scene. The middle column displays totals for the selection. And if I select that rock object, we'll see it has over 30,000 triangles. Now let's make it…

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