From the course: Rigging Mechanical Objects in Maya

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Prevent flipping in motion paths

Prevent flipping in motion paths - Maya Tutorial

From the course: Rigging Mechanical Objects in Maya

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Prevent flipping in motion paths

- We now have the drums turning along with the pulley system, but now we have to get the conveyor panels to sync up with everything. Now the first I want to show you is this conveyor panel. Now, notice how it has ridges along the top, and it's actually smooth and the bottom. Now it's attached to a motion path using pretty much the default values. Now, notice how when I bring this panel forward it flips over right here, and then it's upside down through the lower part of the path, and then it flips over again right here. Now, that's not what we want, we want this panel to always be facing out as it goes around the path. Now, the reason it's doing this is that by default, a motion path is always trying to get the object to face up relative to the world, so if you think about an airplane mostly you always want the cockpit of the airplane up, so even if the airplane does some acrobatics you always want the pilot to be up. But for this, we want the object to be always pointing away from…

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