AuthorAaron F. Ross
- Importing a CAD model
- Laying out the scene
- Framing a camera shot
- Physically based materials
- UV projection and file textures
- Layering materials
- Image-based lighting with an environment map
- Flood lighting with Area lights
- Studio lighting with Spot and Point lights
- Light decay and exclusion
- AOV component render passes
- Optimizing Arnold render settings
- Layering render components in After Effects
- Rendering a technical illustration
Skill Level Intermediate
- [Aaron] Hi, my name is Aaron F. Ross. Product visualization is the process of rendering 3D product designs for presentations and marketing. I've authored a video training course to help you learn the techniques of product viz in Autodesk Maya and the Arnold Renderer. Maya's extensive and powerful tool set for materials and lighting gives us the freedom to art direct product shots in many different and creative ways. In this course, we'll create multiple high-quality renderings of a CAD model. Using physically based materials, we'll apply realistic surface properties to the various parts of the model. I'll show you how to illuminate the product using image based lighting, flood lighting, and dramatic studio lighting. To really make our images pop, we'll render various lighting and shading components out as separate render passes and combine them in Adobe After Effects. You'll also learn how to layout and render technical illustrations using isometric projection and contour rendering for a line drawing effect. Let's begin exploring product visualization in Maya.
Unreal Engine: Product Visualizationwith Joel Bradley1h 9m Intermediate
1. Scene Layout
4. Rendering and Compositing
Layering render components3m 34s
5. Special Effects and Animation
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