From the course: Modeling a Cartoon Character in Maya

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Refining the body

Refining the body - Maya Tutorial

From the course: Modeling a Cartoon Character in Maya

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Refining the body

- Let's go ahead and just finish up the rest of the body. I've got my face pretty much in shape. The mouth is where I want it. I need a little bit more detail around the eyes, so let's go ahead and do that right now. You can see I've got a nice edge loop around the eye socket, but we've got a lot of space here, and that's going to cause a little bit of bulging, so let's go ahead and add in one more edge loop around the eye. So I'm going to go Insert Edge Loop, pouring one right in around there. And we can pretty much leave it as is. We'll go ahead and arrange it as we go. So I'm going to go into Vertex Mode now, and let's start working on the body. Now when I add detail to the body, it's going to create flat spots, so we want to start modeling those flat spots out and making sure that the body has a smooth topology and that the topology is evenly spaced. So I want these edge loops to be as far enough apart as possible so that way the character deforms as smoothly as possible. So the…

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