From the course: Rigging Mechanical Objects in Maya
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Rig the second piston - Maya Tutorial
From the course: Rigging Mechanical Objects in Maya
Rig the second piston
- Now let's go ahead and set up the second piston. Now, this is almost identical to setting up the first one, so a lot of this will be refresher and I'll go through it fairly quickly, but because it is rotated 180 degrees, there will be some subtle differences, so just bear with me as we go through this. So we want to go ahead and rig this piston and piston arm. As you can see, they're the ones that are located at the bottom. So first thing I want to do is draw a joint chain, so I'm going to go ahead and create joints from the bottom center of that piston rod to the top center of that piston rod. Hit "Enter," and then zoom in here, and let's go ahead and position this properly. There. Go up to the top here, and there we go. And then also from the side, so I've got this here. I need to scoot it over in z just a little bit, so there we go. So now we've got that. Second step is to just drop it into the hierarchy, so I'm going to go into the outliner, select that joint, and middle click…
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